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Tag: gamification

For those who are currently feeding their wild inspiration, and for whom these times feel like the beginning of something more… https://twitter.com/BlockWorksYT/status/1238090989434212352 In March 12, the Minecraft design study —actually a thing for a while now— Blockworks launched its most ambitious...
Updated on February 4, 2020. For the old powers of education, including those in the now decades-old EdTech, a sobering aspect of learning today is the endless discovery of diversity: People are just too varied! Some want to learn all at once,...
Disponible en Español por cortesía de Poodll, la mejor solución para el aprendizaje de idiomas y habla interactiva en tus cursos Moodle. Educators offering online courses are always searching for ways to increase learner engagement. Despite the obvious benefits of convenience,...
Gamification continues to gain front-page prominence among LMS and elearning experiences as a whole. But Founder and Director of Motrain, Jeff Campbell, wonders if trying to promote "Motivation Design" through the "Gamification" brand is a better way for their...
Updated on April 18th, 2019 Online courses can be made more engaging, interactive and exciting for the learner's by inducing a small tint of gamification. Gamification is the process to engage, motivate and enhance the learner engagement by using game...
Read a summary of the most comprehensive recollection of scientific evidence in 'gameful' systems, dating back from 2011.
Successful by traffic, user satisfaction and school IT administration measures, and one of the most popular Moodle contributions of recent years, gamification plugin Level Up! risks an evolution halt, as its developer looks for greener pastures. Not to imply Frédéric...
If you are wondering where gamification is going next, arguably your best bet is to ask the experts. And when it comes to the LMS arena, few are more qualified than Branch Up. Since 2014, the team led by...
Is it possible that, despite the wide adoption and buzz, gamification remains as a "mystifying" issue in learning? Setting out to seek the answer, Tesseract Learning's Suresh Kumar realized there is one place well it could likely be: Mobile. What...
It is not easy to stand out in increasingly crowded fields. Pioneers of learning gamification tools find themselves so popular that waves of copy-cats follow after new launch. What are the top players to do? If they are true...
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