Imagine that during the summer, a teacher has a tool that helps them stay in touch with students. It could work as a messaging system, except that it packs a lot of interactivity. You can say hi, and if they respond, you can add a quick game. For a foreign language, you can present them with a casual card match pairing activity. It would take them about 2 minutes to complete. If the teacher continues to find a positive response, they can ask for more participation. Students can record themselves discussing a topic and sharing it on the window in an instant. The interaction is logged. Over time, engagement analytics during downtime can be matched with performance scores and retention.
The vision is clearer than ever, and the technology is there, but it still takes some assembly required. Sarah Kunze and Kelly Dempsey, Instructional Designers at private Liberal Arts Colgate College. The communication vessel is Moodle. The interactivity standard is H5P. The form of interaction is still not as straightforward, but it is within the realm of possibility, perhaps in a matter of months. The data is provided by both. The example is not completely hypothetical: One of the pilots involved a class of Russian as a foreign language.
Instructional designers will continue to push the limits of open source interactivity with H5P and Moodle. In the meantime, H5P consolidates his presence on classrooms around the world. Market analysts already pay H5P the same attention as “web design software.” It is expected to eat some of the market share of established products such as Adobe, Webflow, Coda or RapidWeaver. This, of course, a noticeable but not the only segment in which H5P is relevant.
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