This coming week on April 10th is the 2010 Sloodle Moot.  The event is held completely in Second Life and features at least a half dozen interactive sessions (unfortunately the call for papers has ended).

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We would like to invite the global SLOODLE community to submit proposals for contributions to the forthcoming SLOODLE MOOT 2010. The event is scheduled to take place on the 10th April 2010, based on SLOODLE island in Second LifeTM with events being held there and across the Metaverse.

Here’s a session that sounded particularly cool:

Case Study – Devil Island Mystery: Freshman English students at KAIST participated in a 10-mission, adventure-based learning interaction at English Village in Second Life. SLOODLE tools were used to track user interactions, distribute objects, and to record communication. The SLOODLE tools supported a series of interconnected missions that followed a dramatic storyline: A group of students is stranded on a remote island when their plane develops mechanical problems. Together they must follow the clues left behind by a mysterious scientist, Dr. Mo. Their missions include: find Dr. Mo’s journal pages, construct pieces of a map, locate six special plants and collect their leaves, combine the leaves to create an energy crystal, and put the crystals in a teleporter to finally escape the island.

Exit data from this program convincingly indicate that Devil Island Mystery improves learner motivation, interest and confidence in English language acquisition. (direct link, login as guest)

The other sessions currently posted cover various topics, from integration of Sloodle to Open University to the hacking of Sloodle objects and tools.

If you’re a Sloodle user, this could be one great way to contribute to the Sloodle/Moodle community.

More information is available from or


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